Upload the drawing, describe the movement you want, and the model animates that artwork rather than replacing it. The whole point of sketch to video AI is that the character who moves is still the one you drew — same lines, same palette, same face.
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Customer Value
A nine-panel comic page brought to life: each panel animates independently — the woman at the table, the gunmen entering, the dive under the table — while the character design, line weight and palette stay identical across every panel.
From our own runs, including what broke. The gap between a good clip and a mess is almost always the direction, not the drawing.
"She turns her head toward the door" works. "She fights off three attackers and escapes" does not — you get a blur of half-actions. A clip is a shot, so give it a shot's worth of instruction.
"Keep the line weight and colour palette identical" is the clause that stops the model quietly re-rendering your drawing into its own house style. Without it, sketch to video AI tends to smooth your art into generic 3D.
Inked line art with flat fills holds together well. Loose graphite and light pencil sketches confuse it — thin grey lines read as texture rather than edges, and it invents contours to fill the gaps.
A small drawing with strong dark lines beats a large pale one. If your scan is faint, raise the contrast before uploading rather than hoping for a bigger file to solve it.
Character faces stay recognisable across a clip. Hands change shape mid-motion and any lettering in the drawing gets rewritten into shapes that look like writing. Both are still unsolved.
The first several seconds are the reliable part. The longer the clip, the further the art drifts from the source. Two solid short clips beat one long one that degrades.
Printed here so you can edit it rather than guess what the box wants.
"Animate this drawing: [one specific movement], preserving the original line work, line weight and flat colour palette exactly, no re-rendering into a different art style, steady camera unless stated."
"No re-rendering into a different art style." It sounds redundant next to the preservation clause and it is not — dropping it is the single most common reason people say sketch to video AI ruined their drawing.
Replace the bracket with one movement in plain words. Name the subject, the action and the direction: "the woman turns her head to the left and raises the pistol" rather than "action scene".
"Steady camera unless stated" stops the model adding drifting handheld motion you did not ask for. Swap it for "slow push-in" when you do want camera movement, and change nothing else.
What we actually do rather than what a feature list would say.
Run a short clip with a tiny movement, almost nothing. You are not testing the animation yet; you are checking whether the model keeps your line work. If it re-styles here, fix the preservation clause before anything else.
Now describe the movement properly. Keep the preservation wording byte-identical to pass one so you can attribute any change to your new direction rather than to random variation.
Change a single clause and rerun. Two changes at once and you learn nothing. This is slower to describe than to do — each pass is under a minute.
Stated plainly so you can weigh the demos properly.
Both clips above started from finished illustrated artwork with clean lines and flat colour, not from a loose graphite sketch. That is the case this handles best, and showing it while claiming pencil roughs work equally well would be dishonest.
We generated the drawings rather than using an artist's work to advertise a tool. Your own drawing is the input this page is actually for.
clip length in the runs above
~12–15s
no rigging, no reference clip
1 drawing
free credits on signup
50
the input type that survives best
Flat colour
Design the character sheet first, then animate the sheet.
The same job for photographs rather than drawings.
The model page behind the generator, with credit costs per clip.
Drive the movement from a reference clip instead of a sentence.
Honest answers, including where this still fails.
Upload the drawing, then write one sentence describing a single movement plus an instruction to preserve the line work and palette. That preservation clause is what separates an animated version of your art from a generic re-render of roughly the same scene.
Less well than with inked art. Faint graphite lines read as texture rather than edges, so the model invents contours to fill the gaps. Raise the contrast, or ink the drawing first, and the same tool behaves far better.
It will if you let it. Left unconstrained, the model drifts toward a smooth generic look. Stating both "preserve the original line work and flat colour" and "no re-rendering into a different art style" is what holds it in place.
Our examples run twelve to fifteen seconds, and that is roughly where the art stays faithful. Longer clips drift further from the source drawing. Two short clips joined afterwards beat one long degrading one.
Signing up gives 50 free credits, which covers a few clips — enough to see whether your particular art style survives before spending anything. Beyond that, the pricing page states the per-clip cost.
Yes, and the first example above is exactly that: nine panels, each moving independently, one character consistent across all of them. Say explicitly that each panel animates separately, or the model treats the page as one flat image and pans across it.
Hands change shape mid-movement and this remains unsolved. Choose actions where hands are relaxed, partly out of frame, or holding something large, and the problem mostly disappears from view.
Yes. Ask for a slow push-in, a pan or a static frame explicitly. Without a camera instruction the model often adds drifting handheld movement, which reads as unintentional on a drawn image.
The clips above are 720p. For a larger deliverable, run the result through the upscaler rather than asking for a bigger canvas up front, which changes the composition rather than the detail.
The output is yours to use. What matters is the input: animate your own drawing, or one you have the right to use. Feeding in another artist's work is your call and your risk, not something the tool checks.
Upload the artwork, name one movement, keep the preservation clause, and watch your own lines move. Free credits on signup.